Thursday 15 January 2009
Transformers animation
Sackboy
![](http://2.bp.blogspot.com/_3lqSn6TQrXk/SXAZxL_3RVI/AAAAAAAAADo/g2-NqX0xkr8/s320/bnw+sack+boy.jpg)
Scarecrow mask
![](http://3.bp.blogspot.com/_3lqSn6TQrXk/SXAWkcu7ewI/AAAAAAAAADg/0ePukg5vwBU/s320/cartoon+scarecrow+copy.jpg)
![](http://2.bp.blogspot.com/_3lqSn6TQrXk/SXAWjd1u4gI/AAAAAAAAADQ/D7QIxN0rL14/s320/sketchcrow.jpg)
![](http://1.bp.blogspot.com/_3lqSn6TQrXk/SXAWfPvG-xI/AAAAAAAAADI/dadHXgz3Dso/s320/scarecrow+concepts.jpg)
Interactive narrative
![](http://4.bp.blogspot.com/_3lqSn6TQrXk/SXAUqCG10BI/AAAAAAAAADA/EZ1obnbXB9o/s320/0321.jpg)
![](http://4.bp.blogspot.com/_3lqSn6TQrXk/SXAUqL5RR7I/AAAAAAAAAC4/JHhSZkXV-bc/s320/title+screen.jpg)
When thinking how i would involve images in my interactive narrative, i decided to use what i had learnt in the pixilation project and as a result all the animation in my interactive narrative is done through pixilation. I felt this gave my narrative a unique look as it was real life, and yet didnt look natural.
I then decided that the story would involve the player waking up in a basement of a strange house and the objective would be to escape. I decided to use my own house as the setting of the game and proceded to take pictures, moving throughout the house, through every room and remembering how the game would flow.
After this it was a matter of importing all the photos into flash and arranging them in the correct order. This was no easy feat as i also had to include photos for every possibility that the player could choose within the game. After this i entered text on the stills where the player would have to decide what to do and where to go. I decided to make text that was giving the player information white, and text that the player could click on red. This made the clickable buttons stand out and draw attention, making it obvious the player could click on them. I then added music in the form of "creepy mansion music" taken from the Playstation game Resident Evil. This was put on a loop. My original plan was to include sound effects such as doors opening etc, however i ran out of time and couldn't include them before the deadline.
I feel that the most interesting part of the narrative was the inclusion of a villain in the form of a masked murderer. If the player fails to pick up a knife earlier in the game the villain would 'kill' them and they would have to start again. I found the villain interesting as i was able to use a mask i had made a few weeks before as a prop.
When trying to publish my game on the internet i did run into problems. For some reason i was unable to publish the narrative on deviant art. I have yet to be succesful in publishing it.
Monday 8 December 2008
playing with colours
![](http://4.bp.blogspot.com/_3lqSn6TQrXk/ST0_RrwCJDI/AAAAAAAAACw/5NE6vUnpLR4/s320/Image252.jpg)
![](http://2.bp.blogspot.com/_3lqSn6TQrXk/ST0_RaBlvqI/AAAAAAAAACo/DrW1uCGXOPo/s320/Image245.jpg)
![](http://2.bp.blogspot.com/_3lqSn6TQrXk/ST08dLq62HI/AAAAAAAAACY/QzCp6XuORYs/s320/pink+edit.jpg)
![](http://2.bp.blogspot.com/_3lqSn6TQrXk/ST08dgAM-FI/AAAAAAAAACg/hWKGzVb1PgA/s320/pink+edit+2.jpg)
edits
The Meeting
For our one shot short, our group originally decided on the idea of shooting a film as if it was from the perspective of a cctv camera. Due to this and the location being outdoors we decided only to use the light that was already present on the location, but used the nightvision function on the video camera
After viewing the raw footage i decided to present my video as footage recorded by a police officer as an arrest is made, putting titles and subtitles on the video to give it the feel of police property. i also altered the light levels on the footage to try and make it lighter as the original footage was extremely dark. I also decided not to use the sound recorded on the video as it was of poor quality due to only being recorded on the cameras onboard mic. Also, i thought the lack of recorded sound helped give the illusion of a polioce recording.
Our entire group was involved during the filming process. We had three main actors, a camera operator and director/extra. I enjoyed working in a group as people off of camera have a better understanding of what is being filmed and can help tell you what to do and where to stand.