Thursday 15 January 2009

Interactive narrative




I found the interactive narrative project a little tricky at first as i have never before used Adobe flash. However, once i was taught the basics it becam pretty simple. For my interactive narrative i decided to create a game where the player must navigate through a level by choosing which direction to go by clicking on certain words or objects. Going along different paths in the game would result in different endings or options within the game.

When thinking how i would involve images in my interactive narrative, i decided to use what i had learnt in the pixilation project and as a result all the animation in my interactive narrative is done through pixilation. I felt this gave my narrative a unique look as it was real life, and yet didnt look natural.

I then decided that the story would involve the player waking up in a basement of a strange house and the objective would be to escape. I decided to use my own house as the setting of the game and proceded to take pictures, moving throughout the house, through every room and remembering how the game would flow.

After this it was a matter of importing all the photos into flash and arranging them in the correct order. This was no easy feat as i also had to include photos for every possibility that the player could choose within the game. After this i entered text on the stills where the player would have to decide what to do and where to go. I decided to make text that was giving the player information white, and text that the player could click on red. This made the clickable buttons stand out and draw attention, making it obvious the player could click on them. I then added music in the form of "creepy mansion music" taken from the Playstation game Resident Evil. This was put on a loop. My original plan was to include sound effects such as doors opening etc, however i ran out of time and couldn't include them before the deadline.

I feel that the most interesting part of the narrative was the inclusion of a villain in the form of a masked murderer. If the player fails to pick up a knife earlier in the game the villain would 'kill' them and they would have to start again. I found the villain interesting as i was able to use a mask i had made a few weeks before as a prop.

When trying to publish my game on the internet i did run into problems. For some reason i was unable to publish the narrative on deviant art. I have yet to be succesful in publishing it.

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